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Writing Real-Time Games for Android

08.10.2009
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Recorded at  this year's Google I/O Conference, Chris Pruett discusses the game engine that he developed, using it as a case study to explain the common pitfalls and best practices for building graphics-intensive applications on Google Android. You'll learn how to properly pipeline game and rendering code, manage drawing surfaces, and incorporate 2D and 3D graphics cleanly.

Presentation slides are available here

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