Mitch Pronschinske is a Senior Content Analyst at DZone. That means he writes and searches for the finest developer content in the land so that you don't have to. He often eats peanut butter and bananas, likes to make his own ringtones, enjoys card and board games, and is married to an underwear model. Mitch is a DZone Zone Leader and has posted 2576 posts at DZone. You can read more from them at their website. View Full User Profile

OpenCL 1.1 is Here

  • submit to reddit
A release this week from the Khronos Group, a consortium responsible for maintaining open standards such as WebGL, OpenMAX, and OpenGL, marks another major step in parallel processing and GPU access over multiple platforms.  OpenCL 1.1 (Open Computing Language) was released this week, eighteen months after version 1.0.  The cross-platform interface offers added functionality that enhances performance and parallel programming flexibility.  This release marks the first version in Khronos' new eighteen-month cycle for updates to the standard.  It also maintains full backwards compatibility with version 1.0.

Here are some of the new features in OpenCL 1.1:

  • New data types including 3-component vectors and additional image formats;
  • Handling commands from multiple hosts and processing buffers across multiple devices;
  • Operations on regions of a buffer including read, write and copy of 1D, 2D or 3D rectangular regions;
  • Enhanced use of events to drive and control command execution;
  • Additional OpenCL C built-in functions such as integer clamp, shuffle and asynchronous strided copies;
  • Improved OpenGL interoperability through efficient sharing of images and buffers by linking OpenCL and OpenGL events.

Open CL lets developers examine a system for OpenCL-compliant resources, and then they are able to create kernels to send to those resources.  The OpenCL standard espouses a broad model for managing memory and running instructions on CPUs, GPUs, DSP chips, and more.  It's deliberately focused on the hardware/software interface so that other developers and enterprises can add their own code at the higher levels.  Khronos also released a C++ wrapper API and conformity tests for OpenCL 1.1.

The new functionality of this release capitalizes on the growing interest in harnessing the massive processing power of the GPU for tasks other than graphics rendering.  OpenCL 1.1 also offers new benefits for mobile devices because hardware makers, such as Imagination Technologies, have been adding built-in support for the standard.  So the same benefits on the desktop will be available for devices that use Imagination's hardware, like the iPhone and iPad.  Nvidia is one of the firmest supporters of this standard, which is why they're releasing OpenCL 1.1 drivers this week.


Michael Bien replied on Tue, 2010/06/15 - 12:42pm

Java OpenCL supports CL 1.1 since yesterday :) JOCL webside.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.